Spatial computing, which includes augmented reality (AR), mixed reality (MR), and virtual reality (VR), is poised to change the way that we work and play in the future. The BTC spatial computing market is expected to increase at an astounding 67% annual pace over the course of four years, and this is largely due to ways that it will begin to infiltrate various parts of our everyday lives, from education to healthcare to our workplaces. The advancement of near-eye display technology has also brought about a new phase in the field of spatial computing that paves the way for some exciting developments. By 2024, it is predicted that there will be 1.4 billion devices with some form of this technology.

Looking at the Tech Involved in Spatial Computing

The amount of immersion into a computer generated reality depends on if the technology is AR, MR, or VR. Augmented reality superimposes digital information onto the real world, but these physical and digital elements are not able to interact. Augmedics is an example of this technology, where anatomically precise spine placements are shown on a patient’s back to help with surgery. VR provides a completely digital environment where no tangible elements from the real world exist. VRpilot is an example of this technology, where a pilot can learn how to fly in a completely simulated program. Mixed reality (MR) is the midpoint of both, fusing interactive digital elements with real-world aspects.


Spatial computing has the potential to change many facets of our life, including work, leisure, healthcare, and education. Holographic discussions and calls are becoming increasingly commonplace in the workplace. Customers are looking for augmented reality (AR) in the entertainment space more and more for gaming, fitness, shopping, and real-time GPS. It improves learning experiences in interactive education that let students take interactive notes and explore virtual places. In the healthcare space, it can help gather patient personal information and biometric data.

Spatial Computing: The Future of Work and Play